The question of the knight's (and barbarian's, to an extent) alleged inferiority has always boggled my mind. In a way, I see the knight's weakness in low hit points and an army consisting of almost exclusively walkers, but on the other hand most of their buildings require only wood (and some ore) to construct and these are usually readily available nearby, without even having to fight for them in most cases, which gives the knight (and, again, the barbarian) an early jump on things. My friend, with whom I play online, thinks the knight is just awful, so I made a case of beating her wizard army with my poor knight in the map 'Hotspot', just to prove that they are not quite as bad as she thought. As for improvements, the most obvious one that comes to mind would be to imbue the paladin/crusader with some sort of magic resistance, partial if not full, because they fall prey to direct damage spells way too easily.
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I'm BITING my hand right now. I used to have a detailed hex editing data file for the heroes2.exe (dating from 2001) but I left it in my hotmail folder. Which eventually got erased due to inactivity. I never got to seriously get around to it, but the very first things I remember balancing was: Lower Titan gold cost by 500, and growth by 1 per week (max 2) Lower Dragon growth by 1 per week (max 2) Raise Paladin/Crusader HP by 10 Increase peasant growth by 8 and lower their cost by 5 gold. It's not perfect or complete by any means, but it helps balance it out a lot. What an IDIOT I am of not having saved it on my own computer. Stupid hotmail!
We really don't need a programmer. All we need is to get the - HEX SPECS - of the creature data - which I used to have. Any hex editor will work.
Heroes 4 Fugitives
Vordenator: Windows 8.1 64bit, Core i7, Radeon card. Any suggestions didn't work for me, but then I tried DXWnd programme. In Video tab I have 'simulate 16BPP desktop', 'Set 16BPP RGB565 encoding' and 'Monitor native modes'. Heroes 4 runs very smoothly both in adventure and battle modes.
Reviews
In fullscreen. This has finally worked for me! Using Windows 7, NVidia (Geforce). Excolion's solution helped a lot, and it was almost perfect, but not quite. Although it was generally quite smooth, at times there would be a lag, most noticeably when heroes move. And I've tried a s.load of other solutions from the net with varying degrees of usefulness (setting desktop to 16 bit, compatibility mode, mouse polling and whatnot).
Strike Force Heroes 4
DXWnd finally is the perfect solution for me. I can't tell you how happy I am after a day of searching. Not excited that I have to use 3rd party software, but it's much better than having to put up with lags or lower resolutions.